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Fixed

Fixed in 2022.3.52f1

Votes

0

Found in

2022.3.44f1

Issue ID

UUM-79014

Regression

No

[Vulkan] [Android] Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API

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How to reproduce:
1. Open the “IN_83079“ project
2. In the Project Settings make sure Vulkan Graphics API is selected
3. In the Build Settings “Run Device“ dropdown, select the desired device
4. Press Build And Run

Expected result: Smaller Sphere is rendered in front of the bigger Sphere
Actual result: Smaller Sphere is rendered behind the bigger Sphere

Reproducible with: 2022.3.44f1, 2023.2.0a15
Not reproducible with: 2021.3.43f1, 2023.2.0a18, 6000.0.16f1
Couldn’t test with: 2023.2.0a16 and 2023.2.0a17 (due to gradle build errors)

Reproducible on these devices:
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00470, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

Not reproducible on these devices:
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Testing environment: Windows 10 Pro
Not reproducible on:
Windows 10 Pro (Standalone Player and Play Mode)
Standalone Mac (Metal) (user reported)

Workaround: enable “Render Shadows” on the Overlay Camera

Notes:
- Not reproducible when using OpenGLES3 Graphics API
- Couldn’t find the regressed version due to Gradle errors when building the project (2022.1.10f1 - 2022.2.0a15)

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