Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f1
Issue ID
814612
Regression
No
[VR Graphics] Background Cameras Lose HDR in VR Mode
Steps to reproduce:
1. Download and open attached project "testProject.zip"
2. Make sure VR mode is on in player settings
3. Open scene "Test"
4. Note that both spheres are glowing
5. Play the scene
Actual result: The far sphere has no glow from HDR emission
Expected: Both spheres are glowing just like in preview/without VR mode
Tested and reproduced on:
Windows 10
Unity 5.4.1p3, 5.5.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
Add comment