Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.3
2019.3.0f5
2020.1
Issue ID
1212854
Regression
No
Hierarchy View enters a hover state when the parent window is expanded
To reproduce:
1. Open any project
2. Undock the Hierarchy window
3. Hover an element in the hierarchy
4. Expand the Hierarchy window by dragging the right corner outwards
Expected result: No elements are in a hover state
Actual result: A single element is in a hover state
Reproducible in: 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Could not test in: 2017.4.36f1, 2018.4.16f1 (UIElements library not available)
Notes:
1. The issue doesn't reproduce if the cursor leaves the window entirely before resizing it
2. Only reproducible by expanding the window to the right or bottom side
This bug was split in 2 bugs:
- this bug is related to platform and IMGUI issues
- this one https://fogbugz.unity3d.com/f/cases/1290545/ is for the UIToolkit part
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
- [Linux] Player consumes more CPU resources when it is running in the background
- Save process is triggered every time when prefab property values are changed by dragging
- Physics.SphereCastNonAlloc is slow when the results array is large
Resolution Note:
Non of the elements enter Hover State when dragging the right corner outwards.