Search Issue Tracker
Fixed
Fixed in 1.7.7
Votes
2
Found in [Package]
1.7.6
Issue ID
UVSB-2079
Regression
Yes
Visual Scripting Node Group disappears when exiting Play Mode while having Graph open
Reproduction steps:
1. Open the user's attached project
2. Open "Assets/Scenes/SampleScene"
3. Select GameObject "To Check" from the Hierarchy
4. Press "Edit Graph" in the Script Machine Component
5. Enter Play Mode
6. Observe the Node group
7. Exit Play Mode
7. Observe the Node group
Expected result: Nodes are visibly grouped
Actual result: Nodes are not grouped
Reproducible with: 1.7.3 (2021.1.28f1, 2021.2.1f1), 1.7.5 (2021.1.28f1, 2021.2.1f1, 2022.1.0a14), 1.8.0-pre.1 (2022.1.0a14)
Not reproducible with: 1.7.2 (2021.1.28f1, 2021.2.1f1)
Could not test with: 2019.4.32f1, 2020.3.22f1 (Visual Scripting not supported)
Notes:
- after trying to move the group in package versions 1.7.3 and 1.8.0-pre.1, Console throws an error
- entering and exiting Play Mode while having the Graph closed, will fix the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP Text size does not adjust after Superscript Rich Text tag when using Fallback fonts
- Unexpected behaviour when selecting items in UI Toolkits TreeView sample
- C# Script Help button leads to missing documentation
- Root GameObject behaves differently when blending animations with and without keyframes and using AnimationPlayable
- Crash on D3D12GetInterface when reopening a specific project
Resolution Note (fix version 1.7.7):
Fixed in commit: 8f2a99cb5404f9240df935729e6184788f01e482