Search Issue Tracker

Won't Fix

Votes

0

Found in

2021.3.33f1

2022.3.14f1

Issue ID

UUM-58977

Regression

No

[URP] Visual artifacts in the Skybox when disabling Cast Shadows in an Unlit Shader Graph used in the Skybox Material

-

Reproduction steps:
1. Open the “ReproProject“ project
2. Open the "Assets/Scenes/SampleScene" scene
3. Open the Lighting Window (Window > Rendering > Lighting)
4. Make sure the Skybox Material property in the Environment section is set to “Assets/Skybox_mat“
5. Observe the Game View
6. Rotate/Look around in the Scene View

Expected result: The view is gray
Actual result: There are visual artifacts in the view

Reproducible with: 2021.3.33f1, 2022.3.14f1, 2023.2.0b8
Not reproducible with: 2023.3.0a16
Fixed in: 2023.2.0b9

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Note:
The user reported that the issue does not appear in 2022.3.7f1. I didn’t manage to reproduce it with Cast Shadows disabled, however, it did reproduce with Cast Shadows enabled so the issue still appears

  1. Resolution Note:

    Using an Unlit Shadergraph as a skybox isn't supported. It seems that disabling the depth write of the shader graph solves this particular issue but there is no guarantee that it will remain stable as we are not testing the use case internally.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.