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Issue ID




Visual artifacts can be observed in the Editor when using “OpenGLES3”, “OpenGLES2”, and “OpenGLCore” Graphics APIs on AMD GPUs



How to reproduce:
1. Open the “Black Editor“ project
2. Make sure to switch the Graphics API to “OpenGLES3”, “OpenGLES2”, or “OpenGLCore” for the platform that the Editor is running on (File > Build Settings > Player Settings > Player > Other Settings)
3. Observe the Editor

Expected result: The Editor renders without any visual artifacts
Actual result: Some windows are rendered as a black texture while other components flicker

Reproduced with: 2021.3.35f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9

Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: macOS 14.1.1 (M2), Ubuntu 20.04

GPU Reproduced with: AMD Radeon RX 7900 XTX (Windows 11), AMD Ryzen 3 5425U with Radeon Graphics (Windows 10)
GPU Not Reproduced with: NVIDIA GeForce RTX 3050 Ti Laptop GPU (Windows 11), Apple M2 Ultra (60 cores) (macOS 14.1.1 (M2)), AMD Radeon PRO WX 5100 (Ubuntu 20.04), AMD Ryzen 3 5425U with Radeon Graphics (Linux) (by reporter)

1. A video is attached in the internal comments showcasing the issue
2. This seems to affect AMD GPUs
3. Not reproducible with “Direct3D11”, “Direct3D12”, “Vulkan”, and “Metal” Graphics APIs

  1. Resolution Note:

    Thank you for reporting the bug. We would recommend using DirectX11, 12 or Vulkan on Desktop PCs. Please let us know if you have an issue with any of these APIs.
    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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