Search Issue Tracker
Fixed
Fixed in 1.3.1, 2.0.0-pre.9
Votes
0
Found in [Package]
1.3.1
2.0.0-pre.9
Issue ID
AVPB-747
Regression
No
[visionOS] Build crashes when child GameObject is parented to GameObject which is ignored by the PolySpatial linker
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Run the build on an Apple Vision Pro device or visionOS simulator
Expected result: App runs as expected with a warning
Actual result: App crashes
Reproducible with: 1.2.3, 1.3.1 (2022.3.39f1), 2.0.0-pre.3, 2.0.0-pre.9 (6000.0.12f1)
Reproducible on: MR on visionOS 2.0 beta 4 Simulator - built using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 1.3.1):
resolved on 1.3.1+