Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.31f1
Issue ID
UUM-53910
Regression
No
VideoPlayer.loopPointReached is invoked before the video ends when in WebGL Build
How to reproduce:
1. Open the “VideoPlayBug.zip“ project
2. Open the “SampleScene“
3. In the Menu press File → Build And Run
4. In the Player, click on the “Skip 1 sec“ button
5. Wait around 4 seconds and repeat step 4
6. Observe the “Logs“ area
Expected result: “----- Loop Point Reached! ----“ is not seen
Actual result: “----- Loop Point Reached! ----“ is seen
Reproducible with: 2021.3.31f1, 2022.3.10f1
Not reproducible with: 2023.1.17f1
Fixed in: 2022.3.11f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: If the issue does not reproduce, repeat the step 4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-33747