Search Issue Tracker

Fixed in 2017.1.X

Votes

0

Found in

5.6.0f3

Issue ID

900348

Regression

No

Video Player does not play audio when rendered on RawImage component

Video

-

Steps to reproduce:
1. Open "900348 repro.zip"
2. Enter play mode
3. Observe how video is playing (from ViewGO->OverlayCanvas->VideoImg gameobject) but audio is not

Expected result: Video and audio start playing after VideoPlayer.Prepare(); function finishes
Actual result: Video is played but there is no sound.

Reproduced on: 5.6.0p1
Did not reproduce on: 2017.1.0b1 (works as intended)

Workaround: use Render mode "Material Override" (as it is done on gameObject "VideoManager"). To enable the workaround, Disable VideoImg gameobject and enable VideoCamera gameobject (under Main Camera)

Note: TestVideo.cs script controls the video playback on VideoImg gameobject

Comments (1)

  1. sky-seto

    Nov 21, 2017 11:12

    The problem occurred when playing an mp4 video file with Unity 2017.2.0f3.

    Set the value of "Controlled Tracks" to 1 from the inspector of Unity Editor.

    VideoPlayer videoPlayer = GameObject.Find (..).GetComponent<VideoPlayer>();
    AudioSource audioSource = GameObject.Find(..).GetComponent<AudioSource>();

    videoPlayer.SetTargetAudioSource (0, audioSource);
    videoPlayer.EnableAudioTrack (0, true);

    videoPlayer.audioTrackCount always returns 0. It does not seem to be getting the correct value.

    This problem was solved by this method.

    After I open my project or edit scripts, Scene window sometimes turns purple color for a moment. The Game window has no problem.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.