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Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
900348
Regression
No
Video Player does not play audio when rendered on RawImage component
Steps to reproduce:
1. Open "900348 repro.zip"
2. Enter play mode
3. Observe how video is playing (from ViewGO->OverlayCanvas->VideoImg gameobject) but audio is not
Expected result: Video and audio start playing after VideoPlayer.Prepare(); function finishes
Actual result: Video is played but there is no sound.
Reproduced on: 5.6.0p1
Did not reproduce on: 2017.1.0b1 (works as intended)
Workaround: use Render mode "Material Override" (as it is done on gameObject "VideoManager"). To enable the workaround, Disable VideoImg gameobject and enable VideoCamera gameobject (under Main Camera)
Note: TestVideo.cs script controls the video playback on VideoImg gameobject
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sky-seto
Nov 21, 2017 11:12
The problem occurred when playing an mp4 video file with Unity 2017.2.0f3.
Set the value of "Controlled Tracks" to 1 from the inspector of Unity Editor.
VideoPlayer videoPlayer = GameObject.Find (..).GetComponent<VideoPlayer>();
AudioSource audioSource = GameObject.Find(..).GetComponent<AudioSource>();
videoPlayer.SetTargetAudioSource (0, audioSource);
videoPlayer.EnableAudioTrack (0, true);
videoPlayer.audioTrackCount always returns 0. It does not seem to be getting the correct value.
This problem was solved by this method.
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