Search Issue Tracker
Fixed
Fixed in 2022.3.31f1, 6000.0.1f1
Votes
1
Found in
2022.3.25f1
2023.3.0b10
6000.0.0b15
Issue ID
UUM-60922
Regression
Yes
Video playback stops and cannot be resumed when returned from the background with VideoPlayer.isLooping set to true
How to reproduce:
1. Open the attached project
2. Build And Run the project
3. Minimize the app window during video playback (shortcut: Windows key + DownArrow key)
4. Restore the app window (shortcut: Windows key + UpArrow key)
5. Observe the behavior of the video
Expected results: Video continues to play normally
Actual results: Video is stopped and cannot be resumed
Reproducible with: 2022.3.18f1, 2023.2.7f1, 2023.3.0a14, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2023.3.0a13
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 6000.0.1f1):
Restoring app window via WindowsKey-UpArrow has different timing implications than restoring by clicking on the app icon in the task bar. This leads to a different ramp-up of the graphics pipeline before render times become stable again, which the VideoPlayer did not take into account. Not it does, which fixes the looping detection logic.