Search Issue Tracker
Fixed
Fixed in 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Votes
7
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-98459
Regression
Yes
Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used
Steps to reproduce:
1. Open the attached “IN-95173.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. In the Hierarchy Window select the “Quad” GameObject
5. Observe the selected GameObject in the Scene View
6. In the Hierarchy Window select the “SpriteRenderer” GameObject
7. Observe the selected GameObject in the Scene View
Expected result: Video is rendered on both “Quad” and “SpriteRenderer” GameObjects
Actual result: Video is rendered only on the “Quad” GameObject
Reproducible in: 6000.0.36f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Not reproducible in: 2022.3.58f1, 6000.0.35f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment