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Duplicate

Duplicate in 6000.5.X

Votes

1

Found in

2021.3.45f1

2022.3.51f1

6000.0.24f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-85207

Regression

No

[Windows] Video frames misalign when shifting backward during a paused playback

Video

-

Reproduction steps:
1. Open the attached “repro_IN-85752” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. After some time, press the “Spacebar“ button to pause the timer
5. Continuously press the “Left Arrow“ key to shift frames backward

Expected result: Video frame matches the expected frame
Actual result: Video frame may show frames from before or after the expected frame

Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1

Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested

Notes:

  • Reproducible in Player
  • Reproducible on both DirectX11 and DirectX12
  • Not reproducible on Vulkan
  • Continuously pressing the “Right arrow“ key to shift frames forward doesn’t reproduce the issue
  • If you’re not able to reproduce the issue, try on a weaker GPU, as the user was able to consistently reproduce the issue on NVIDIA Quadro M4000 and I was able to consistently reproduce the issue on NVIDIA Quadro P400
  • Able to reproduce on NVIDIA GeForce RTX 3080, but inconsistently
  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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