Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.2.2f1, 2023.1.0a19
Votes
1
Found in
2021.3.8f1
2021.3.9f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14769
Regression
No
[VFX] Unexpected garbage from SpawnOverDistance
Step to repro:
- Import the package in URP or HDRP project
- Enter in play mode
- Look at the profiler
- Observe the unexpected GC.Alloc coming from VFXSpawnerState.get_vfxEventAttribute
See also https://forum.unity.com/threads/spawn-over-distance-is-causing-gc-spikes.1104196/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Add comment