Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.2.2f1, 2023.1.0a19
Votes
1
Found in
2021.3.8f1
2021.3.9f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14769
Regression
No
[VFX] Unexpected garbage from SpawnOverDistance
Step to repro:
- Import the package in URP or HDRP project
- Enter in play mode
- Look at the profiler
- Observe the unexpected GC.Alloc coming from VFXSpawnerState.get_vfxEventAttribute
See also https://forum.unity.com/threads/spawn-over-distance-is-causing-gc-spikes.1104196/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
Add comment