Search Issue Tracker
Fixed in 2021.3.16f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a19
Votes
1
Found in
2021.3.8f1
2021.3.9f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14769
Regression
No
[VFX] Unexpected garbage from SpawnOverDistance
Step to repro:
- Import the package in URP or HDRP project
- Enter in play mode
- Look at the profiler
- Observe the unexpected GC.Alloc coming from VFXSpawnerState.get_vfxEventAttribute
See also https://forum.unity.com/threads/spawn-over-distance-is-causing-gc-spikes.1104196/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
Add comment