Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.1.0a1
2023.2.0a1
Issue ID
UUM-569
Regression
No
[VFX] Skinned Mesh Sampling Delay
While using in Update or Initialize context, he SMR sampling is one frame late compare to the sampling in output.
Expected:
- The sampling in Update should be equivalent than sampling in Output
- GPUSkinning must be processed before VFX.Update
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Resolution Note:
The resolution is actually still in progress but it won't be delivered in a mid term. Closing the ticket for now.