Search Issue Tracker
By Design
Votes
0
Found in
6000.2.0b1
Issue ID
UUM-105046
Regression
No
[VFX Graph Template] “Couldnt be deserialized from” warnings thrown after creating “Strip GPU-Event” Learning Template
Steps to reproduce:
1. Create new URP project
2. Import VFX Package
3. Open “Create new VFX Asset” window
4. Press “Install learning templates” button
5. Find and create “Strip GPU-Event” Template from Learning section
6. Observe the Warnings in the Console window
Actual results: “Couldnt be deserialized from” warnings thrown after VFX Learning Asset is created
Expected results: No warnings are thrown after VFX Learning Asset is created
Reproducible with versions: 17.04 (6000.0.49f1), 17.1.0 (6000.1.2f1), 17.2.0 (6000.2.0b1)
Can't test with: 2022.3.61f1
Tested on (OS): MacBook Pro 2021 (M1), Sequoia 15.3.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
This behavior is expected because most outputs handle both URP and HDRP. If only one SRP is installed, certain outputs will not be available. The system may log a warning about removed references, but it can be safely ignored when importing the VFX Learning Template samples.