Search Issue Tracker
Fixed
Fixed in 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
6000.3.0b1
Issue ID
UUM-115368
Regression
No
[VFX Graph] issue with Seed and VFXRAND in Custom HLSL
Steps to reproduce:
- import the provided package
- open the scene named Random.
- Notice the diffrences between system on the right and system on the Left.
One is using the Regular Block to create Random Postioon/Size/Color while the other is using CUstomHLSL.
Actual results: The Particles Size, Color and Position while random, seem to share the same seed. This creates some coherence between random values that isn't expected.
Expected results: The different Random values generated by the HSLS VFXRAND/VFXRAND2/VFXRAND3 etc shold have different seed like regular Block/operator.
Reproducible with versions: 6000.3.0b1
!image-2025-08-27-11-39-48-339.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
Resolution Note (fix version 6000.4.0a1):
Tested successfully