Search Issue Tracker
Fixed
Fixed in 6000.2.8f1, 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
6000.3.0b1
Issue ID
UUM-115377
Regression
No
[VFX Graph] Copy/Pasting CustomHLSL Blocks erase they slots values
Steps to reproduce:
- Open a VFX
- Create a CustomHLSL Block.
- Change the default value of the offset or speed factor.
- Select and copy the HLSL block.
- Paste the block in the same context or elsewhere.
Actual results: The values are not preserved after pasting and are reset to zero.
Expected results: The values of the slots should be maintained between the original and the copy.
Reproducible with versions: 6000.3.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.4.0a1):
It's working :)