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Found in
6000.0.57f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-116688
Regression
No
VFX Graph compilation fails when Custom HLSL starts with multiple "//" comment lines
Reproduction steps:
1. Open the attached “IN-114004.zip” project
2. From the Project window, double-click on the “BuggeddSystem.vfx” asset
3. In the Visual Effect Graph window, click the Save icon
4. Observe the Console
Expected result: No errors
Actual result: “Shader error in '[BuggeddSystem] [Simple Loop] Initialize Particles': syntax error: unexpected token ')' at kernel CSMain at BuggeddSystem.vfx(140) (on d3d11)” error
Reproducible with: 2023.3.0a2, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Notes:
- Issue does not reproduce with multi‑line /* */ comments or triple‑slash /// comments, only with double‑slash // comments
- The generated code gets an extra parenthesis and line break at the end of the function declaration, which makes the code not compile at all
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