Search Issue Tracker
Fixed
Fixed in 2022.3.9f1, 2023.1.12f1, 2023.2.0b13, 2023.3.0a1
Votes
1
Found in
2022.3.5f1
2023.1.5f1
2023.2.0b1
Issue ID
UUM-44719
Regression
Yes
Very high CPU and GPU usage when 2 game views are visible at the same time
Reproduction steps:
1. Open the attached project “2GameViews”
2. Open Task Manager
3. Separate the two Game views so they would be both visible at the same time
4. In the Task Manager observe the CPU and GPU usage of the Editor
Expected result: The CPU and GPU usage slightly increases
Actual result: The CPU and GPU usage increases drastically
Reproducible with: 2022.2.1f1, 2022.2.21f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b1
Not reproducible with: 2021.3.28f1, 2022.2.0f1
Reproducible on: Windows 10
Note: Adding more Game views doesn’t increase the usage as much as adding the second Game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment