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Fixed in Unity 2018.2

Votes

0

Found in

2017.1.1f1

Issue ID

979578

Regression

No

Vector2.Angle does not always return 0 between two identical vectors

Scripting

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open attached “Angle.zip” Unity project
2. Enter Play mode
3. Observe Console window

Expected results:
Angle with parameters Vector2(7.434414f, -10.59828f) and Vector2(7.434414f, -10.59828f) returns 0
Actual results:
Angle with parameters Vector2(7.434414f, -10.59828f) and Vector2(7.434414f, -10.59828f) returns 0.01978234

Reproduced in 2018.1.0b1, 2017.3.0f3, 2017.2.1p1, 2017.1.2p4, 5.6.5f1, 5.5.5p2, 5.5.0f3

Note: Same results with Vector2.SignedAngle

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