Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.27f1
2022.3.4f1
2023.3.0a1
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-17960
Regression
No
[VCS] Animations and AnimationControllers are editable when not checked out in VCS
How to reproduce:
1. Create a new project in your preferred workspace
2. Connect it to perforce and create a new animation controller
3. Submit the newly created animation controller
4. Double click the animation controller in the Project Window
5. Try to edit values in the animation controller
Expected Result: All values are greyed out if the object is not Checked Out
Actual Result: You can edit all the values of the Animation Controller
Reproduced with: 2020.1.0a2, 2019.3.0b1, 2019.2.3f1, 2018.4.8f1, 2017.4.32f1
Note: Reproduces with Animation files and Animation Controllers. Saving the project after making changes will check out the files.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Add comment