Search Issue Tracker
Fixed
Fixed in 3.0.0-exp.3
Votes
0
Found in [Package]
3.0.0-exp.1
Issue ID
USDU-66
Regression
Yes
[USD] Xcode code signing error when building for iOS (#179)
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/179
----
{quote}when creating a build for Xcode/iOS and trying to upload it to the App Store Connect / TestFlight then an error is returned that USD fails to be signed.
Easy to reproduce: just create a small project, import the USD package:
Unity build export to Xcode is fine
Xcode build itself is fine (Product > Archive)
Code sign and upload to the App Store Connect is results in the above error
Unity 2019.3.12f1 was used on macOS latest version.{quote}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
Resolution Note (fix version 3.0.0-exp.3):
Disabled the plugin on iOS. Signing issue still happens on Mac but this will (for now) be down to the user to do their own signing.