Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.50f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100540
Regression
Yes
[URP][Vulkan] vkCmdBeginRenderPass is called twice with the same FrameBuffer
Reproduction steps:
1. Open the attached “IN-96970_testurp2022“ project
2. Click File > Build Settings
3. In the Build Settings window, enable “Development build“
4. Build the Player
5. Launch the Player using RenderDoc and capture a frame
6. In frame, under “FrameTime.GPU/UniversalRenderPipeline.RenderSingleCameraInternal: Main Camera/ScriptableRenderer.Execute: URP-Balanced-Renderer/DrawOpaqueObjects“, observe “vkCmdBeginRenderPass” events
7. Check the FrameBuffer number of the “vkCmdBeginRenderPass” events
Expected results: “vkCmdBeginRenderPass” is called twice with different FrameBuffer
Actual results: “vkCmdBeginRenderPass” is called twice for the same FrameBuffer
Reproduced with: 2022.2.0a12, 2022.3.50f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Not reproduced with: 2022.2.0a11
Reproduced on: Windows 11
Not reproduced on: no other environment tested
Notes:
* Not clear where the regression started:
** 2022.2.0a7 did have a second “vkCmdBeginRenderPass” event
** 2022.2.0a8 did not have a second “vkCmdBeginRenderPass“ call
** 2022.2.0a11 was the last version where there was no second “vkCmdBeginRenderPass” call
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
- Crash on RuntimeFieldInfo::ResolveType with IL2CPP and returns 0 with Mono when calling GC.GetAllocatedBytesForCurrentThread Method
Add comment