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Fixed

Fixed in 2022.2.7f1, 2023.1.0b10, 2023.2.0a1

Votes

0

Found in

2022.2.0b8

2023.1.0a10

2023.2.0a1

Issue ID

UUM-14307

Regression

Yes

[URP] "Rendering Layers" field gets set to "Nothing" when earlier it was set to "Everything"

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How to reproduce:
1. Open the user’s attached “20220905)urp” project
2. Open the “SampleScene” Scene
3. Select the “Directional Light” GameObject in Hierarchy
4. Set “Light (Component) → Rendering Layers” to “Everything”
5. Re-select the GameObject

Expected result: “Rendering Layers” is set to “Everything”
Actual result: “Rendering Layers” is set to “Nothing”

Reproducible with: 14.0.3 (2022.2.0b2, 2022.2.0b8), 15.0.1 (2023.1.0a10)
Not reproducible with: 12.1.7 (2021.3.9f1), 13.1.8 (2022.1.16f1), 14.0.3 (2022.2.0b1)
Couldn’t test with: 10.10.0 (2020.3.39f1) (not featured)

Reproduced on: macOS 12.5 (Intel), Windows 10

  1. Resolution Note (fix version 2023.2.0a1):

    Fixed in 2023.2.0a1

  2. Resolution Note (fix version 2023.1.0b10):

    Fixed in 2023.1.0b10

  3. Resolution Note (fix version 2022.2.7f1):

    Fixed in 2022.2.7f1

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