Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.6.3
Issue ID
1286363
Regression
No
[URP] [Post Processing] Cinemachine post processing extension doesn't work with URP template
Steps To Reproduce:
1. Create a new project
2. Window > Package Manager > Import URP
3. Window > Package Manager > Import Post Processing and Cinemachine
4. Import the attached package and open Sample Scene
5. Project > Renderer > URP> Pipeline asset
6. Edit> Project Settings > Quality> Assign the URP asset
Observed Result: Vignette effect vanishes
Expected Result: Vignette effects stays visible in the scene/game view
Reproducible In: 2021.1.0a2, 2020.2.0b8, 2020.1.10f1, 2019.4.10f1
Environment: Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
URP comes with built-in PostProcessing, via VolumeSettings. There is no explicit support for the PostProcessing package. Use the CinemachineVolumeSettings extension to get equivalent functionality.