Search Issue Tracker
Fixed in 2023.1.0a5
Fixed in 2022.2.X, 2022.2.0b5, 2023.1.X
Votes
0
Found in
2022.2.0b4
Issue ID
UUM-19294
Regression
Yes
[URP] Opaque Textures setting causes errors and removes mesh when selecting child Packed Prefab
How to reproduce:
1. Open the user-attached project
2. Select the UniversalRP-HighQuality asset in the Project window
3. Turn on the “Opaque Texture” setting
4. In the Project window search for “2m”
5. Open the “industrial_mezzanine_2m” Prefab
6. Select the “industrial_mezzanine_2m” Packed Prefab in the Hierarchy window
7. Open the Console window
Expected result: Mesh remains and no errors are thrown
Actual result: “NullReferenceException” is constantly thrown
Reproducible with: 14.0.3 (2022.2.0a16, 2022.2.0b4)
Not reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.12f1), 13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0a15, 2022.2.0b5), 15.0.0 (2023.1.0a5), 15.0.1 (2023.1.0a17)
Couldn’t test with: 14.0.3 (2023.1.0a1), 15.0.0 (2023.1.0a4) - Crash on: VFXBatch::AddInstance()
Reproducible on: macOS Monterey 12.6 (Intel)
Note: If the “Opaque Texture” setting is turned off, the issue no longer reproduces
Comments (1)
-
Varcx
Mar 03, 2024 20:41
Issue Description:
I am encountering an issue in Unity 2022.3.0 where enabling the "Opaque Texture" setting in the Universal Render Pipeline (URP) causes errors or unexpected behavior during prefab editing.
Steps to Reproduce:
1. Open Unity 2022.3.0.
2. Open a project using the Universal Render Pipeline (URP).
3. Enable the "Opaque Texture" setting in the URP settings.
4. Attempt to open a prefab in the editor.
5. Open the Console WindowExpected Behavior:
Opening prefabs in the editor should not result in errors or rendering issues when the "Opaque Texture" setting is enabled. The editor should function normally, allowing for prefab editing without interruptions.
Actual Behavior:
When attempting to open prefabs in the editor with the "Opaque Texture" setting enabled, “NullReferenceException” is constantly thrown
Note: If the “Opaque Texture” setting is turned off, the issue no longer reproduces.
Additional Information:
Unity Version: 2022.3.0
Universal Render Pipeline (URP) Version: 14.0.7
Platform/OS: Windows 11
Graphics Hardware: NVIDIA GeForce RTX 3060
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a5
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0b5