Search Issue Tracker
Fixed
Fixed in 2022.2.0b5, 2023.1.0a5
Votes
0
Found in
2022.2.0b4
Issue ID
UUM-19294
Regression
Yes
[URP] Opaque Textures setting causes errors and removes mesh when selecting child Packed Prefab
How to reproduce:
1. Open the user-attached project
2. Select the UniversalRP-HighQuality asset in the Project window
3. Turn on the “Opaque Texture” setting
4. In the Project window search for “2m”
5. Open the “industrial_mezzanine_2m” Prefab
6. Select the “industrial_mezzanine_2m” Packed Prefab in the Hierarchy window
7. Open the Console window
Expected result: Mesh remains and no errors are thrown
Actual result: “NullReferenceException” is constantly thrown
Reproducible with: 14.0.3 (2022.2.0a16, 2022.2.0b4)
Not reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.12f1), 13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0a15, 2022.2.0b5), 15.0.0 (2023.1.0a5), 15.0.1 (2023.1.0a17)
Couldn’t test with: 14.0.3 (2023.1.0a1), 15.0.0 (2023.1.0a4) - Crash on: VFXBatch::AddInstance()
Reproducible on: macOS Monterey 12.6 (Intel)
Note: If the “Opaque Texture” setting is turned off, the issue no longer reproduces
-
Varcx
Mar 03, 2024 20:41
Issue Description:
I am encountering an issue in Unity 2022.3.0 where enabling the "Opaque Texture" setting in the Universal Render Pipeline (URP) causes errors or unexpected behavior during prefab editing.
Steps to Reproduce:
1. Open Unity 2022.3.0.
2. Open a project using the Universal Render Pipeline (URP).
3. Enable the "Opaque Texture" setting in the URP settings.
4. Attempt to open a prefab in the editor.
5. Open the Console WindowExpected Behavior:
Opening prefabs in the editor should not result in errors or rendering issues when the "Opaque Texture" setting is enabled. The editor should function normally, allowing for prefab editing without interruptions.
Actual Behavior:
When attempting to open prefabs in the editor with the "Opaque Texture" setting enabled, “NullReferenceException” is constantly thrown
Note: If the “Opaque Texture” setting is turned off, the issue no longer reproduces.
Additional Information:
Unity Version: 2022.3.0
Universal Render Pipeline (URP) Version: 14.0.7
Platform/OS: Windows 11
Graphics Hardware: NVIDIA GeForce RTX 3060
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2023.1.0a5):
Fixed in: 2023.1.0a5
Resolution Note (fix version 2022.2.0b5):
Fixed in: 2022.2.0b5