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Fixed in 2022.2.0b5, 2023.1.0a5

Unknown (hidden) 2022.1.X



Found in


Issue ID




[URP] Opaque Textures setting causes errors and removes mesh when selecting child Packed Prefab



How to reproduce:
1. Open the user-attached project
2. Select the UniversalRP-HighQuality asset in the Project window
3. Turn on the “Opaque Texture” setting
4. In the Project window search for “2m”
5. Open the “industrial_mezzanine_2m” Prefab
6. Select the “industrial_mezzanine_2m” Packed Prefab in the Hierarchy window
7. Open the Console window

Expected result: Mesh remains and no errors are thrown
Actual result: “NullReferenceException” is constantly thrown

Reproducible with: 14.0.3 (2022.2.0a16, 2022.2.0b4)
Not reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.12f1), 13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0a15, 2022.2.0b5), 15.0.0 (2023.1.0a5), 15.0.1 (2023.1.0a17)
Couldn’t test with: 14.0.3 (2023.1.0a1), 15.0.0 (2023.1.0a4) - Crash on: VFXBatch::AddInstance()

Reproducible on: macOS Monterey 12.6 (Intel)

Note: If the “Opaque Texture” setting is turned off, the issue no longer reproduces

  1. Resolution Note (fix version 2023.1.0a5):

    Fixed in: 2023.1.0a5

  2. Resolution Note (fix version 2022.2.0b5):

    Fixed in: 2022.2.0b5

  3. Resolution Note (2022.1.X):

    Fix for this issue is available in 2022.2.0b5 and above. The fix will not be backported to 2022.1.

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