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Fixed
Fixed in 2023.1.0b6, 2023.2.0a3
Votes
0
Found in
2023.1.0a25
Issue ID
UUM-22320
Regression
Yes
[URP] Meshes Disappear when using Map overlays in Rendering Debug
How to reproduce:
1. Open an URP 3D Core project (2023.1.0a25)
2. In your scene drop a Mesh (cube, sphere , whatever)
3.Open a Rendering Debugger tabs by going into Window->Analysis->Rendering Debugger.
4.Set your "Map Overlays" param to "depth"
5. Notice that your Mesh disappeared in both the Scene and Game view.
Expected Result: The map overlay should be visible on top of a Unaltered scene/game view.
Actual Result: The Map Overlay is visible and Meshes in the Scene dissapear
Introduced by PR: [https://github.cds.internal.unity3d.com/unity/unity/pull/15995]
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Resolution Note (fix version 2023.2.0a3):
Fixed debug overlay is missing when FinalBlit pass is in use.