Search Issue Tracker
Fixed in 2023.2.0a3
Fixed in 2023.1.X, 2023.1.0b6, 2023.2.X
Votes
0
Found in
2023.1.0a25
Issue ID
UUM-22320
Regression
Yes
[URP] Meshes Disappear when using Map overlays in Rendering Debug
How to reproduce:
1. Open an URP 3D Core project (2023.1.0a25)
2. In your scene drop a Mesh (cube, sphere , whatever)
3.Open a Rendering Debugger tabs by going into Window->Analysis->Rendering Debugger.
4.Set your "Map Overlays" param to "depth"
5. Notice that your Mesh disappeared in both the Scene and Game view.
Expected Result: The map overlay should be visible on top of a Unaltered scene/game view.
Actual Result: The Map Overlay is visible and Meshes in the Scene dissapear
Introduced by PR: [https://github.cds.internal.unity3d.com/unity/unity/pull/15995]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2023.2):
Fixed debug overlay is missing when FinalBlit pass is in use.