Search Issue Tracker
Fixed
Fixed in 2023.1.0b6, 2023.2.0a3
Votes
0
Found in
2023.1.0a25
Issue ID
UUM-22320
Regression
Yes
[URP] Meshes Disappear when using Map overlays in Rendering Debug
*How to reproduce:*
1. Open an URP 3D Core project (2023.1.0a25)
2. In your scene drop a Mesh (cube, sphere , whatever)
3.Open a Rendering Debugger tabs by going into Window->Analysis->Rendering Debugger.
4.Set your "Map Overlays" param to "depth"
5. Notice that your Mesh disappeared in both the Scene and Game view.
*Expected Result:* The map overlay should be visible on top of a Unaltered scene/game view.
*Actual Result:* The Map Overlay is visible and Meshes in the Scene dissapear
*Introduced by PR:* [https://github.cds.internal.unity3d.com/unity/unity/pull/15995]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Resolution Note (fix version 2023.2.0a3):
Fixed debug overlay is missing when FinalBlit pass is in use.