Search Issue Tracker
Fixed in 2023.2.0a3
Fixed in 2023.1.X, 2023.1.0b6, 2023.2.X
Votes
0
Found in
2023.1.0a25
Issue ID
UUM-22320
Regression
Yes
[URP] Meshes Disappear when using Map overlays in Rendering Debug
How to reproduce:
1. Open an URP 3D Core project (2023.1.0a25)
2. In your scene drop a Mesh (cube, sphere , whatever)
3.Open a Rendering Debugger tabs by going into Window->Analysis->Rendering Debugger.
4.Set your "Map Overlays" param to "depth"
5. Notice that your Mesh disappeared in both the Scene and Game view.
Expected Result: The map overlay should be visible on top of a Unaltered scene/game view.
Actual Result: The Map Overlay is visible and Meshes in the Scene dissapear
Introduced by PR: [https://github.cds.internal.unity3d.com/unity/unity/pull/15995]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Resolution Note (fix version 2023.2):
Fixed debug overlay is missing when FinalBlit pass is in use.