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Fixed in 2023.1.0b6, 2023.2.0a3



Found in


Issue ID




[URP] Meshes Disappear when using Map overlays in Rendering Debug



*How to reproduce:*
1. Open an URP 3D Core project (2023.1.0a25)
2. In your scene drop a Mesh (cube, sphere , whatever)
3.Open a Rendering Debugger tabs by going into Window->Analysis->Rendering Debugger.
4.Set your "Map Overlays" param to "depth"
5. Notice that your Mesh disappeared in both the Scene and Game view.

*Expected Result:* The map overlay should be visible on top of a Unaltered scene/game view.

*Actual Result:* The Map Overlay is visible and Meshes in the Scene dissapear

*Introduced by PR:* [

  1. Resolution Note (fix version 2023.2.0a3):

    Fixed debug overlay is missing when FinalBlit pass is in use.

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