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[URP] Changing Camera Render Type from Overlay to Base leaves Game View Black



*Steps to reproduce:*

1. Open a URP-enabled project

2. Ensure that the Game View is enabled and visible

3. Select a Camera

4. Set the Camera Render Type to Overlay

5. Set the Camera Render Type to Base

*Actual results:* 

Game View turns Black, Background Type is set to Uninitialized

*Expected results:* 

Game View does not turn Black even with Uninitialized Background Type

*Reproducible with versions:* 2023.2.10f1, 2023.2.20f1, 6000.0.0b16 (In Unity 6 Game View turns Yellow and is being investigated in ticket UUM-63811)

*Not reproducible with versions:* 2022.3.16f1, 2023.1.18f1, 2023.2.9f1

*Tested on (OS):* Mac OS Sonoma, Windows 11

  1. Resolution Note:

    Uninitialized background type doesn't give any gurantee of what the background should look like. If you want the skybox you can select it as background type. It is changed to uninitialized on both versions to handle the overlays behaviour. To undo a change please use the undo function.

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