Search Issue Tracker
Fixed
Fixed in 6000.0.14f1, 7000.0.0a5
Votes
1
Found in
2023.3.0b10
6000.0.0b14
7000.0.0a1
Issue ID
UUM-68188
Regression
No
[URP Samples][RG] URP 3D Samples Water is not rendered with Deferred Renderer when Render Graph is enabled
Steps to reproduce:
1. Create a new project using 3D Sample Scenes (URP)
2. Open Oasis scene
3. Make sure Rendering Path is set to Deferred (select your active Renderer > Rendering > Rendering Path)
4. Make sure Render Graph is enabled (Edit > Project Settings > Graphics > URP > Render Graph > Compatibility Mode is {}disabled{})
5. In the game view, locate water (no need to enter Playmode to see)
Actual results: Water is not rendered
Expected results: Water is rendered
Reproducible with versions: 6000.0.0b14, 2023.3.0b10
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): macOS, Windows
Notes:
- Tested with other Rendering paths, the issue only occurs with Deferred rendering path with Render Graph Enabled.
- Also tested 2022.3.23f1 with Scripting Define RENDER_GRAPH_ENABLE and the bug does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 6000.0.14f1):
Fixed in 6000.0.14f1