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Fixed in 2017.1.0f3

Votes

0

Found in

5.6.0f3

Issue ID

898067

Regression

Yes

Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' faulty replacement breaking shader

Shaders

-

Steps reproduce:
1. Open attached project
2. Open ShadowMeta.cginc
3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)
4. Save script
5. Notice that mul(UNITY_MATRIX_MVP, pos4) is upgraded to UnityObjectToClipPos(pos4)

Expected result: mul(UNITY_MATRIX_MVP, pos4) should not be replaced with UnityObjectToClipPos(pos4)

Reproduced in: 2017.1.0a6, 5.6.0f3, 5.6.0f2
Not reproduced in: 5.6.0f1, 5.6.0b11, 5.6.0b1 ,5.6.0a1, 5.5.3f1

Regression since: 5.6.0f2

Comments (16)

  1. nefelia

    Jun 10, 2017 20:16

    are you kidding me!

  2. watermy

    Jun 08, 2017 06:45

    5.6.1p2 is still broken.

    Anyone has a workaround ?

  3. pigshape

    Jun 02, 2017 05:21

    what means "Fix in review"?.Already fixed? it seems to not be fixed in 5.6.1f1.

  4. jimburn

    May 29, 2017 01:33

    Is working:
    float4x4 vp = mul(UNITY_MATRIX_MVP, unity_WorldToObject);

    Forced by Unity replaced by
    float4x4 vp = UnityObjectToClipPos(unity_WorldToObject);

    This generates an error: Shader error in 'custom/Billboard': 'UnityObjectToClipPos': cannot implicitly convert from 'float4x4' to 'float4' at line 132 (on d3d11)

    Shaders now are broken, and no way to fix them. Please take in account 4x4 case.

  5. MediaGiant

    May 06, 2017 19:42

    In version 2017.1.0b1

    Breaks a shader called GizmoShader
    http://answers.unity3d.com/storage/attachments/54575-gizmoshader.zip

    Lines fail ZTest and are rendered over geometry

    I hope this is fixed before release

  6. Heartbroken

    Apr 27, 2017 15:19

    The same for mul(UNITY_MATRIX_MVP, mat4x4)
    Hope this is fixed too.

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