Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
898067
Regression
Yes
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' faulty replacement breaking shader
Steps reproduce:
1. Open attached project
2. Open ShadowMeta.cginc
3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)
4. Save script
5. Notice that mul(UNITY_MATRIX_MVP, pos4) is upgraded to UnityObjectToClipPos(pos4)
Expected result: mul(UNITY_MATRIX_MVP, pos4) should not be replaced with UnityObjectToClipPos(pos4)
Reproduced in: 2017.1.0a6, 5.6.0f3, 5.6.0f2
Not reproduced in: 5.6.0f1, 5.6.0b11, 5.6.0b1 ,5.6.0a1, 5.5.3f1
Regression since: 5.6.0f2
Comments (16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
jimburn
May 29, 2017 01:33
Is working:
float4x4 vp = mul(UNITY_MATRIX_MVP, unity_WorldToObject);
Forced by Unity replaced by
float4x4 vp = UnityObjectToClipPos(unity_WorldToObject);
This generates an error: Shader error in 'custom/Billboard': 'UnityObjectToClipPos': cannot implicitly convert from 'float4x4' to 'float4' at line 132 (on d3d11)
Shaders now are broken, and no way to fix them. Please take in account 4x4 case.
MediaGiant
May 06, 2017 19:42
In version 2017.1.0b1
Breaks a shader called GizmoShader
http://answers.unity3d.com/storage/attachments/54575-gizmoshader.zip
Lines fail ZTest and are rendered over geometry
I hope this is fixed before release
Heartbroken
Apr 27, 2017 15:19
The same for mul(UNITY_MATRIX_MVP, mat4x4)
Hope this is fixed too.