Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b3
Issue ID
957145
Regression
No
Unwanted layout group children re-arrangement on play
To reproduce:
1. Open attached Unity project "Starship Voyage.zip"
2. Open "title scene 4" scene
3. In the hierarchy, navigate to Scene Root --> Canvas --> Main Menu --> Layout
4. Switch order for Load Game, Settings and Exit Game Objects
5. Go into Play mode
6. Inspect order of the layout group
Expected result: Order of the layout group should not change on starting Play mode
Actual result: On clicking play, these three objects are going back to their specific place in order. However, Main Menu Button, Main Menu Button (1) and Main Menu Button\New Game are not changing their place in the order despite being an instance of the same prefab.(see attached gif "layout.gif")
Note: Prefabbing these three (Load Game, Settings, Exit Game) objects and instancing them back into the layout group stops them from rearranging on Play (see attached gif "Prefabbing.gif")
Reproduced on: 5.5.4p2, 5.6.4p1, 2017.1.2p2, 2017.2.0f3, 2017.3.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment