Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.0f2
Issue ID
573940
Regression
No
Unsupported wedge mapping mode type
To reproduce:
1. Open MagicMirror project
2. Reimport all assets
3. Check console for errors
Copy-pasting the errors:
ImportFBX Warnings:
Can't import tangents and binormals, because mesh 'Neutral' doesn't have it.
ImportFBX Errors:
Unsupported wedge mapping mode type. Please report this bug.
ImportFBX Warnings:
Can't import normals, because mesh 'default' doesn't have it.
Mesh 'default' has no normals. Recalculating normals.
Meshes may not have more than 65535 vertices at the moment. Mesh 'default'
will be split into 2 parts: 'default_MeshPart0', 'default_MeshPart1'.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment