Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.0f2
Issue ID
573940
Regression
No
Unsupported wedge mapping mode type
To reproduce:
1. Open MagicMirror project
2. Reimport all assets
3. Check console for errors
Copy-pasting the errors:
ImportFBX Warnings:
Can't import tangents and binormals, because mesh 'Neutral' doesn't have it.
ImportFBX Errors:
Unsupported wedge mapping mode type. Please report this bug.
ImportFBX Warnings:
Can't import normals, because mesh 'default' doesn't have it.
Mesh 'default' has no normals. Recalculating normals.
Meshes may not have more than 65535 vertices at the moment. Mesh 'default'
will be split into 2 parts: 'default_MeshPart0', 'default_MeshPart1'.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
Add comment