Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.0f2
Issue ID
573940
Regression
No
Unsupported wedge mapping mode type
To reproduce:
1. Open MagicMirror project
2. Reimport all assets
3. Check console for errors
Copy-pasting the errors:
ImportFBX Warnings:
Can't import tangents and binormals, because mesh 'Neutral' doesn't have it.
ImportFBX Errors:
Unsupported wedge mapping mode type. Please report this bug.
ImportFBX Warnings:
Can't import normals, because mesh 'default' doesn't have it.
Mesh 'default' has no normals. Recalculating normals.
Meshes may not have more than 65535 vertices at the moment. Mesh 'default'
will be split into 2 parts: 'default_MeshPart0', 'default_MeshPart1'.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
Add comment