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Votes
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Found in
2022.3.61f1
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103862
Regression
No
UnsafeUtility.Malloc uses 4MB when creating an empty NativeQueue
How to reproduce:
1. Open the attached "IN-98674" project
2. Open the "test" scene
3. Navigate to the project directory and run the "test1.exe" (found in "IN-98674/Builds/test1")
4. In the "test1" window, press the Spacebar
5. Go to “Open Memory Profiler > Capture New Snapshot“
6. Select the captured snapshot
7. Navigate to “All of Memory > Native > Unity Subsystems > UnsafeUtility > Malloc (Persistent)”
8. Observe the “Allocated Size” value
Expected result: Malloc (Persistent) uses around 1.3-1.5KB of memory (similar to other native collections)
Actual result: Malloc (Persistent) uses 4.0MB of memory
Reproducible with: 2022.1.0a10, 2022.3.61f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Could not test with: 2021.3.51f1 (different Memory Profiler UI made it difficult to locate the Malloc (Persistent) value)
Reproducible on: macOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- The “Test.cs“ script, attached to the “Main Camera” GameObject in the Hierarchy window, creates and deletes a NativeQueue when the Spacebar is pressed
- Reproducible with IL2CPP and Mono Scripting Backend
- The “GC Allocated In Frame” value in the Profiler window shows different results when creating a NativeQueue. With IL2CPP Scripting Backend, Windows shows 11.4 KB while MacOS shows 8.0 KB. With Mono Scripting Backend, Windows shows 2.2 KB while MacOS shows 2.5 KB
- a NativeQueue uses 4.0 MB of memory, while NativeList uses 1.3 KB, and NativeArray uses 1.5 KB
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