Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1281596
Regression
No
Universal Render Pipeline/Terrain/Lit type shader material doesn't have all parameters in Inspector
How to reproduce:
1. Create a new Universal Render Pipeline project
2. Add TerrainCF3.mat asset from edit link "TerrainCF3.mat" and select it
3. Observe Inspector
Expected result: Parameters shown similar to other materials
Actual result: Only 2 parameters are shown
Reproducible with: 7.3.1(2019.4.12f1), 8.2.0(2020.1.9f1, 2020.2.0b7), 10.0.0-preview.26(2021.1.0a1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Textures, layers, etc. are populated for terrain through the "Paint Terrain" interface as documented here: https://docs.unity3d.com/Manual/class-TerrainLayer.html
The original builtin terrain shader only has 3 properties exposed as material properties as well.
All other properties in the URP shader are marked [HideInInspector] since they are not intended to be controlled directly.