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Fixed in 2021.3.54f1
Fixed in 6000.1.0b7
Votes
0
Found in
2021.3.46f1
2022.3.54f1
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90241
Regression
No
“'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Reproduction steps:
1. Open the attached “BugShaderWarnings.zip” project
2. Open the “SampleScene”
3. Open the “WarningShaderGraph.shadergraph” from the Project Window
4. Open the Lighting Window (Window > Rendering > Lighting)
5. Click “Generate Lighting”
6. Observe the Inspector Window for the “WarningShaderGraph.shadergraph”
Expected result: No warnings are visible
Actual result: “'UnityMetaVertexPosition': implicit truncation of vector type” warning is visible
Reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Warning appears due to ShaderGraph generating float4 uv coordinates in the Attributes struct, but the function ‘UnityMetaVertexPosition’ takes a float2 uv
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Resolution Note (fix version 2021.3.54f1):
Fixed by another internal issue: UUM-84269: Shader warnings on build in VR Multiplayer Template
Resolution Note (fix version 6000.1.0b7):
Fixed by another internal issue: UUM-84269: Shader warnings on build in VR Multiplayer Template