Search Issue Tracker
Fixed
Fixed in 2022.3.31f1
Votes
1
Found in
2022.3.23f1
Issue ID
UUM-69196
Regression
Yes
UnityEvent functions reset when selecting multiple GameObjects with different functions
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Select the “Testing” GameObject in the Hierarchy window
4. Set the function to GameObejct.SetActive in the Inspector window
5. Select the “Testing (1)” GameObject in the Hierarchy window
6. Set the function to Light.enabled in the Inspector window
7. Select both the “Testing” and “Testing (1)“ GameObjects in the Hierarchy window
8. Select any of the “Testing” or “Testing (1)“ GameObjects in the Hierarchy window
9. Observe the Inspector window
Expected result: The function that was set remains unchanged
Actual result: The function is reset to “No function”
Reproducible with: 2022.3.14f1, 2022.3.23f1, 2023.1.20f1
Not reproducible with: 2021.3.36f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0a1, 2023.2.17f1, 6000.0.0b14
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment