Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b6
Issue ID
771038
Regression
No
Unity freezes and later crashes when setting uvAnimationTile on legacy ParticleRenderer to a high value
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity crashes!
ParticleRenderer p = gameObject.AddComponent<ParticleRenderer>();
p.uvAnimationXTile = int.MaxValue;
p.uvAnimationYTile = int.MaxValue;
Calling this code froze Unity and my MacBookPro in a way where I couldn't even force quit out of it and the laptop got so hot I thought it would literally melt.
Maybe those two values should be capped to some sensible values.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected
- ScrollView Scrollbar is jittering when Movement Type "Elastic" is selected and a mouse with a freewheel is used
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
Add comment