Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 7000.0.0a1
Votes
2
Found in
2021.3.30f1
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a6
Issue ID
UUM-49475
Regression
Yes
Unity Editor silently crashes on the project startup when "Show loader snaps" is enabled in Global Flags of Windows SDK
How to reproduce:
1. Download the Windows SDK from the Microsoft page: [https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/|https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/]
2. In the Windows Search look for “Global Flags” and open the “Global Flags (X64)” app
3. Open the “Image File” tab, search for “Unity.exe” and press the “Tab” key
4. Check the “Show loader snap” checkbox
5. Launch any Unity project
Expected result: The Unity is launched
Actual result: The Unity silently crashes on the startup
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Reproducible on: Windows 11 Pro
Note: No stacktrace is generated
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
holo-krzysztof
Jan 23, 2024 13:05
Looks like this is (part of) the fix: https://github.com/Unity-Technologies/mono/pull/1906
Very nice, looking forward to a release that includes it :)