Search Issue Tracker
By Design
Votes
0
Found in
2021.3.16f1
2022.2.13f1
Issue ID
UUM-36320
Regression
No
Unity Editor fails to import on a PC with gen 13 intel CPU and RTX4090
Steps to reproduce:
1. Open the attached user's project "ThirdPerson.zip" or create a Third Person Template project through Unity Hub
2. Observe how one of the 3 scenarios occurs:
A. Project crashes
B. Error appears on opening the project "Fatal Error. System.AccesViolationException: Attempted to read or write protected memory. This is often an indication that another memory is corrupt."
C. Importing never ends
Expected results: project opens normally
Actual results: one of the three scenarios occurs when importing on a machine with gen 13 intel CPU and RTX4090
Reproducible according to the user: 2021.3.16f1, 2022.2.13f1
Unable to test on 2020.3.48f1, 2021.3.26f1, 2022.2.22f1, 2023.1.0b18, 2023.2.0a16 due to absence of specified hardware
Environment tested on:
Windows 10 (2H21), Intel Xeon W 2145, RTX 2070S
Notes:
-Issue only reproduces on this specific hardware "gen 13 intel CPU and RTX4090"
-A workaround is to force the project to load with "TextureUncompressed" via Unity Hub command line arguments
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Since this appeared to be a hardware issue in the end, this issue is closed since all is still working as designed.