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Won't Fix

Votes

6

Found in

2020.3.46f1

2021.3.20f1

2022.2.9f1

2023.1.0b6

2023.2.0a4

2023.3.0a3

Issue ID

UUM-29173

Regression

No

Unity doesn't free up memory when deselecting items which were used by Scripted Importers

-

Reproduction steps:
1. Open the attached project “MemoryRepro”
2. In the Project window select the “Assets/Resources/Smart Textures” folder
3. Duplicate the “Smart Texture” folder multiple times until there is about more than 254 of the same folder
4. Open “Activity Monitor” on macOS or “Task Manager” on Windows and inspect the memory usage of Unity
5. Deselect and select the same objects 6 times
6. Again inspect the memory usage of the Unity process

Expected result: Unity is using less than 2 GB of memory
Actual result: Unity memory usage is reaching about 30 GB or more

Reproducible with: 2020.3.46f1, 2021.3.9f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4

Reproducible on: macOS 13.1 (Intel), Windows 10

  1. Resolution Note:

    We can't reproduce this issue.

    Tested with 23.3, 23.2, 23.1, 22.3 and 21.3 using the provided test project.
    Repro steps:

    - Duplicate the Smart textures folder in resources multiple times (111!) while unity is closed.
    - Open the project.
    - Shift + select in the project browser Smart Textures folder and look at task manager to see that unity memory is increasing up to 30Gb.
    - Unselect the folders. Wait a bit
    - And see that Unity is back to ~3-4 GB.

    So it seems the issue was fixed at an unknown time or we don't have accurate repro steps.

    Feel free to reopen this ticket if you think this was not actually fixed and you have more precise steps.

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