Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b11
2017.3.0f3
Issue ID
980089
Regression
Yes
Unity crashes when stop playing a scene after XRDevice.Enabled = true at runtime
Steps to reproduce:
1. Open the attached project
2. Open the test scene
3. Switch Platform to Windows Store
4. Make sure what a headset is unplugged and simulation mode is off in Mixed Reality Portal
5. Play the scene in Editor
6. Plug the headset or turn on simulation in Mixed Reality Portal
7. Stop the scene in Editor
8. Observe the crash
Actual results: Editor crashes when you stop playing the scene
Expected results: Editor should crash
Note:
2017.2.1p1 and 2017.3.0b11 throws the assertion but Editor does not crash:
Assertion failed: Callback unregistration failed. Callback not registered.
Reproduced with: 2017.3.0f3, 2018.1.0b1
Not reproduced with: 2017.2.1p1, 2017.3.0b11
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-35770
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Project browser search area changes when maximing Game View
- Tree Asset Preview window is not updated after assigning a new Material
- Unapplied changes on the "MainPanel" GameObject in the "BlobShadow" of URP Samples
Add comment