Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b11
2017.3.0f3
Issue ID
980089
Regression
Yes
Unity crashes when stop playing a scene after XRDevice.Enabled = true at runtime
Steps to reproduce:
1. Open the attached project
2. Open the test scene
3. Switch Platform to Windows Store
4. Make sure what a headset is unplugged and simulation mode is off in Mixed Reality Portal
5. Play the scene in Editor
6. Plug the headset or turn on simulation in Mixed Reality Portal
7. Stop the scene in Editor
8. Observe the crash
Actual results: Editor crashes when you stop playing the scene
Expected results: Editor should crash
Note:
2017.2.1p1 and 2017.3.0b11 throws the assertion but Editor does not crash:
Assertion failed: Callback unregistration failed. Callback not registered.
Reproduced with: 2017.3.0f3, 2018.1.0b1
Not reproduced with: 2017.2.1p1, 2017.3.0b11
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-35770
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Add comment