Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
864270
Regression
Yes
Unity crashes when entering paused play mode with VR enabled
Reproduction steps:
1. Open the attached project
2. Make sure that Single Pass and VR is enabled in Player Settings
3. Click on Pause
4. Click on Play
Result: Unity crashes, only happens when VR is enabled.
Reproducible on 5.6.0b2
Not reproducible on: 5.5.0p3
Tested on a Windows 10 system.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
happypudding
Aug 23, 2017 09:38
same issue is here.
kalibcrone
May 22, 2017 12:24
I have reproduced this issue many times, I am currently on 5.5.3f1 with HTC Vive.