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Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
5
Found in
2017.1.0f3
Issue ID
930062
Regression
No
Unity crashes when debugging using .NET 4.6
Steps to reproduce:
1. Download FarmManagementGame.zip project and open
2. Set up a breakpoint in GrowingState.cs at line 30
3. Attach to Unity and press play
4. Press one of the white squares wait a bit and repeat this step two more times
5. When breakpoint triggers step into it
Results: editor crashes when stepping into line 31. Doesn't reproduce when using .NET 3.5
Note: .NET 4.6 was introduced in 2017.1, 2017.2
Reproduced with: 2017.3.0a7 2017.2.0b2, 2017.1.0f3
Comments (24)
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Reticulatas
Aug 27, 2017 01:35
EDIT 15.4 preview build only partly resolves the issue, I can see that the debugger attaches properly and will break in some code. However, the instant I call into an external library, Unity crashes.
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Reticulatas
Aug 27, 2017 00:38
FIXED
Updating to Visual Studio 15.4 preview build resolves this issue.
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Reticulatas
Aug 22, 2017 01:03
Attempted to use VS2015 with VS tools for unity. Attempted steps:
1) Attach to Unity
2) Set breakpoint
3) Run game
Result: Breakpoint is never hit1) Attach to Unity
2) Run game
3) Set breakpoint
Result: Unity Editor crashes when breakpoint is hit.So it seems to matter when you put the breakpoint.
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Reticulatas
Aug 21, 2017 15:03
I have this as well. 100% consistent silent unity crash when using VS2017 and hitting a breakpoint.
There is a dupe of this here: https://issuetracker.unity3d.com/issues/unity-crashes-when-debugging-with-vs2017-when-using-net-4-dot-6
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Resolution Note (fix version 2017.3.0f3):
Fix tested with:
Visual Studio tools for Unity - 3.9.0.3
Visual Studio 2017 Version 15.9.4