Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1119351
Regression
No
Unity crashes when a material that is highlighted in the Project Window is overwritten from a script
How to reproduce:
1. Open attached project "case_1119351-Panmateria_Project_Stripped" and scene "Biome01_Sector01"
2. Select "ProblemObject" in the Hierarchy Window
3. Click "Biome01_Sector01_material" in the GameObject's Mesh Renderer's Materials list in the Inspector to highlight the material in the Project Window
4. While the Material is highlighted quickly press the "Generate Mask Texture" button under the Map Generator script Component
Expected result: the command successfully generates the texture
Actual result: Unity crashes
Reproducible with: 2017.4.19f1, 2018.3.3f1, 2019.1.0b1, 2019.2.0a3
Note: the Project Window must be open for the Material to be highlightable and the problem to reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Add comment