Search Issue Tracker
Fixed in 2020.2.X
Won't Fix in 5.5.X, 5.6.X
Votes
2
Found in
5.5.0f3
Issue ID
876288
Regression
No
Crashes when removing a Rigidbody from prefab when instance of a prefab has a Configurable Joint attached
Steps to reproduce:
1. Open the attached project (TestProject.zip)
2. Open the Assets/test.unity scene
3. Select Assets/cube.prefab and remove the attached rigidbody
4. Observe the crash
Expected result: Unity should not crash
Actual result: Unity crashes
Note:
GameObject (Cube in the Scene) has the Configurable Joint attached
Reproduced with: 5.3.7p3, 5.4.4p2, 5.5.0f3, 5.5.1f1, 5.6.0a1, 5.6.0b4, 5.6.0b6
Comments (1)
-
leni8ec
Nov 14, 2017 14:45
Same issue in Unity 2017.2.0p1... Crash Unity Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a4