Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.6f1
2019.2.0a1
2019.3.0a1
Issue ID
1165052
Regression
No
Undo is not working when Renaming a Missing Prefab in the Hierarchy
1. Open the attached project named Case_1165052
2. Rename the missing MissingPrefab gameObject
3. Press CTRL+Z to Undo the name change
Expected result: Editor changes back the missing prefab's name
Actual result: Editor does not change the missing prefab's name. Also, the Scene becomes not Dirty even though an object has a different name
Reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a9
Notes:
Prefab Must have a Missing Prefab tag for the issue to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 2021.2):
Fixed in - Unity 2021.2.0a11. The renaming of the missing prefabs is now disabled to prevent such issues. The rename option in the Context menu is now greyed out and double-clicking to rename throws an appropriate warning