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Fixed in 5.5.0f3
Votes
4
Found in
5.5.0b1
Issue ID
828045
Regression
Yes
Unable to edit or delete tags in editor.
How to reproduce:
1. Create new/open project.
2. Select an object you want to set tag for.
3. Press "Add Tag"
4. Press "+" to create a tag.
5. Try to rename or delete the created tag.
Expected behaviour: ability to rename or delete tags.
Actual behaviour: tags cannot be renamed, deleting only removes their name leaving the tag line intact.
Reproduced on: 5.5.0a1, 5.5.0b1, 5.5.0b2
Not reproduced on: 5.2.4f1, 5.3.6p3, 5.4.0p4.
Comments (24)
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zbalai
May 24, 2017 19:55
I just had a silly error that cost me like 4 hours, so maybe I spare some time for you.
Everything was ok in Unity Editor mode, but on android it didn't work.
ADB showed this:
UnityException: GameObject has undefined tag!
Solution was to enter tag editor, add a fake tag then reload the project.
It had "Removed" tags in the middle and that apparently confused Android.
Your comments helped anyway.
Danor
May 09, 2017 11:00
Having the same issue except my tags are there in the tag selection but when i go to tags and layers, half of my tags are gone and i can't re-add them or new ones no matter what workaround i try.
They will not show up in the list and the functionality behind them stopped working.
It's like the tags don't exist but they are still shown in the tag selection.
This needs to be fixed...
tomi-trescak
May 08, 2017 07:35
I wonder whether this will be fixed? I cannot add tags in 5.5.3 as they immediatelly disappear after the line loses focus. The tags work properly
kahdzoi
Mar 31, 2017 12:50
Hello! Same here. in 5.5.2 I can't properly remove or edit tags.
Dagar
Mar 24, 2017 02:07
this is in 5.5.2, and again, badly breaks .exe. I'm having to use .Find ("name") until tag issue is properly resolved
Zumi
Mar 06, 2017 13:55
This is still and issue- and badly breaks our exe build.
As Snipered007 mentions, the (Removed) tags aren't being removed, but are being stripped out of exe builds which causes the mismatch.
Workaround is to edit the YAML TagManager.asset and remove the blank tags manually
Westland
Mar 05, 2017 11:53
Issue remains in 5.5.0f3 - deleting tags displays a note in the tag-editor, that they'll be removed once the project is opened again, but the tag remains after reloading the project, and shutting down Unity completely and opening it again doesn't help either.
Active-Studio-Games
Mar 04, 2017 20:28
this is not fixed !! still can't modify / remove tags from my project! please fix it!
SniperED007
Feb 27, 2017 11:11
This is still happening in Unity 5.5.1p4, it's a big problem for me as Tag 1 is currently showing as (Removed) but it doesn't get removed (even after restarting Unity)
However, when you do an actual build the build removes it, which then causes any prefabs that are instantiated to have the wrong Tag (For example: instead of it being Tag 5 it now becomes Tag 6).
In the editor it's fine, but the Build version isn't fine.
Vayevn
Feb 22, 2017 12:17
This issue is not resolved. I reproduced it in 5.5.1f1