Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1310581
Regression
No
UIElements' text color is different from IMGUI's text color
How to reproduce it:
1. Open the user's attached project "PlayModeTintUIElements.zip"
2. Click on the Main Menu bar's 'MyWindow' > 'Open' items
3. Put Console and 'MyEditorWindow' windows next to each other
4. Compare Console and 'MyEditorWindow' windows' texts
Expected result: Console window (IMGUI) and 'MyEditorWindow' window (UIElements) text colors are the same
Actual result: Console window (IMGUI) and 'MyEditorWindow' window (UIElements) text colors differ. UIElements' text color is darker than IMGUI's text color
Reproducible with: 2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Could not test with: 2018.4.31f1 (due to errors)
Notes:
- Console window's (IMGUI) text color: #D2D2D2
- 'MyEditorWindow' window's (UIElements) text color: #C4C4C4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a12