Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a1
2019.1.0b9
2019.2.0a1
Issue ID
1142631
Regression
No
[UiElements] Generated UXML schema files are missing the definition for the class property
How to reproduce:
1. Create a UXML file with Rider and the UIElements schema files applied
2. Add a VisualElement with a class property
Expected results: No errors in the IDE
Actual results: Rider will lint it as an error and underline it in red
Reproducible with: 2019.1.0b1, 2019.2.0a11
Couldn't test with 2017.4 and 2018.3, as it lacks UIElements functionality
Comments (25)
-
unity_K99WJS2TxGpRtA
Jul 15, 2020 14:00
Thank you for the update, very nice site..
travelers within https://thetravelerswithin.com/ -
unity_K99WJS2TxGpRtA
Jul 01, 2020 12:09
Nice knowledge gaining article. This post is really the best on this valuable topic.
Modbus RTU gateway https://www.tiscontrol.com/ -
unity_K99WJS2TxGpRtA
Jun 26, 2020 15:28
I have bookmarked your blog, the articles are way better than other similar blogs.. thanks for a great blog!
o-desmethyltramadol https://ekremlaboratory.com/product/o-desmethyltramadol-o-dsmt/ -
unity_K99WJS2TxGpRtA
Jun 24, 2020 09:16
this is really nice to read..informative post is very good to read..thanks a lot!
beauty benefits of avocado https://merpessentials.com/ -
unity_K99WJS2TxGpRtA
May 05, 2020 05:54
this is really nice to read..informative post is very good to read..thanks a lot!
best action adventure books http://thetravelerswithin.com/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
- [Android] High GPU usage is reported when the device is rotated into landscape orientation and the application is Vsync bound
- Aspect ratio toolbar doesn’t have tooltip to display contextual help or information when hovering over it
- Particle System isn't playing in Play Mode when it's out of view in Scene view, Simulation Space is set to "World", and Culling mode is set to "Pause and Catch-up"
- [Android] GameObject not rendered when rendering is performed with the help of "BatchRendererGroup"
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a3