Search Issue Tracker
By Design
Votes
0
Found in
2022.3.38f1
6000.0.11f1
Issue ID
UUM-76588
Regression
No
UI VisuaElement not updating when the scene is reloaded in Play Mode
Reproduction steps:
1. Open the “ReproProject“ project
2. Enter Play Mode
3. Select “Level 1” by pressing the green up and down arrows in the Simulator view
4. Click on the identical items until the level is complete
5. Click the “Continue” button in the level won screen
6. Skip the dialogue by clicking the “Continue” button
7. Pause the game by clicking the pause icon at the top right
8. Press the “Quit” button twice
9. Repeat steps 3, 4
10. Observe the Simulator view
Expected result: The level won screen is shown again
Actual result: The level won screen is not visible
Reproducible with: 2022.3.38f1, 6000.0.11f1
Couldn’t test with: 2021.3.41f1 (due to compilation errors)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Resolution Note:
When the level result screen doesn't show up, the UI Toolkit Debugger shows that the screen element is present, but with "display: none". So it seems there's a game logic that doesn't turns the display back to "flex" once the game is won.